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Black Myth: Wukong Shatters Records with $135 Million in Sales, 4.5 Million Copies Sold Globally

Black Myth: Wukong Shatters Records with $135 Million in Sales, 4.5 Million Copies Sold Globally

“Black Myth: Wukong” has taken the gaming world by storm, becoming an instant hit with gamers across the globe. This action RPG, inspired by the classic Chinese novel “Journey to the West,” has not only sparked a renewed interest in Chinese mythology but also cemented its place as a landmark achievement in the gaming industry.

Developed by Game Science Studio, “Black Myth: Wukong” has been hailed as a “phenomenal product” and a “beacon of Chinese gaming,” receiving praise from both players and critics alike. The game’s impressive sales numbers speak for themselves. With over 4.5 million copies sold across platforms like Steam, WeGame, Epic, and PS5, the game has generated more than 9.18 billion RMB ($135 million) in revenue.

The game’s simultaneous online player count has exceeded 2.22 million, surpassing several other iconic titles. This overwhelming success not only highlights the global appeal of “Black Myth: Wukong” but also signals a shift in the gaming industry, with Chinese-developed titles breaking through the traditional dominance of Japanese, American, and European AAA games.

The international response to “Black Myth: Wukong” has been nothing short of extraordinary, with projections suggesting that the total sales could surpass 20 million copies in the coming months. This success is a testament to the game’s high production value, with each hour of development costing over 2,000 RMB. The game is expected to provide more than 20 hours of gameplay, bringing the total development cost to an estimated 300 to 400 million RMB.

“Black Myth: Wukong” is not just another game; it is China’s first true AAA single-player game, setting a new standard for quality, scale, and ambition in the industry.

#BlackMythWukong #ChineseGaming #AAA #GamingIndustry #WukongFever

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